A British motorway sign has just been added to the collection of the Design Museum in London. Road signs in the UK have been standardised for years now based on designs by Jock Kinneir and Margaret Calvert which included icons, colour schemes and type faces (called transport and motorway). There's a story about this on the BBC web site and it got me thinking about what we used to call normative icons. The idea, dating back to early graphical user interfaces, was that a simple button icon should clearly identify what the button does. As the advertisement/catchphrase says; it will do exactly what it says on the tin.
We are used to quite a few such icons still, even making their way from computer screens onto other devices such as mobile phones. There's the wastebasket, the piece of paper with a folded corner, the loudspeaker cone with waves of sound. Often they are called, or confused with, GUI widgets (depending on whether you consider a scroll bar an icon or a widget). Embellishments like drop-shadows and polished highlights may come and go, but some icons stay with us.
The key thing, the object all sublime, of such things is two fold: they transcend language and (with luck) culture, and they save space. Language sometimes doesn't cut it: I recall being told that Danish had no word to carry the meaning of eject (a floppy disc) so when the Mac user interface was translated in Danish the term put away had to be used. You see the word STOP on French road signs, presumably because arrettez-vouz is a bit long-winded. Some do say arrĂȘt but isn't this a noun rather than a command? The English is usefully ambiguous. However, pretty well all stop signs are the same shape and colour: octagonal and red. You notice that long before you read the words.
Computer screens, having grown larger and with more pixels as time went on, were lulling us into a false sense of security over our icons. The arrival of mobile devices brought the problem of designing icons back to its origins. Have a look at any web pages or mobile apps you use or design and think about how you use icons and how you use text labels in your navigation.
And remember the notorious Welsh road sign incident and always check with someone else.
Showing posts with label interface design. Show all posts
Showing posts with label interface design. Show all posts
Friday, 9 December 2011
Friday, 16 September 2011
Sticky fingers
I remember a story about the Disney EPCOT theme park in Florida (Experimental Prototype Community of Tomorrow ... a dream of Walt's back in the 1960s) about touch screens. There were some interactive touch screens in the facility and they were popular with visitors. One interesting side effect was that every screen at EPCOT, whether interactive or not, was covered with smudgy fingerprints at the end of the day. What lodged in my mind about this is that touch screens and people go together.
OK, you are probably saying, surely it's gesture-based interfaces that are important now rather than touch screens, and they allow you to stand back. This is a fair point, and the Minority Report kind of remote swipe gesture approach, which now shows up in several TV drama strands such as CSI Miami and NCIS Las Vegas, certainly looks fun; but it lacks the precision of a touch screen and is more like throwing things around the room. There are situations where a big touch interface would seem ideal, such as 'you are here' location maps in museums and even cities.
If you've never seen this kind of thing, here's an example from 2008 ... although MIT was prototyping this kind of thing in the Put that There project in 1979. This is G-Speak from Oblong Industries.
Touch screens go back to the light pen interfaces of early computing. They could be easy to implement (you could even get one for the 8-bit BBC Micro in the 1980s) and easy to program. Detecting a finger touching a screen is more difficult. Early examples used infrared beams shooting across the screen from the surrounding bezel. What we now see relies on electronics detecting the presence of a finger on the display ... the so-called touch current ... using a conductive but transparent layer.
There's an interesting story on Wired UK at the moment, GeekDad's daughter reimagines interactive TV, where the writer's 16 month-old daughter really likes the touch interface on her (yes her) iPad. She's a fan of CBeebies In the Night Garden and one evening tried to drag a character from the iPad screen onto her bed ... and was frustrated when it didn't work.
Here's another telling quote
OK, you are probably saying, surely it's gesture-based interfaces that are important now rather than touch screens, and they allow you to stand back. This is a fair point, and the Minority Report kind of remote swipe gesture approach, which now shows up in several TV drama strands such as CSI Miami and NCIS Las Vegas, certainly looks fun; but it lacks the precision of a touch screen and is more like throwing things around the room. There are situations where a big touch interface would seem ideal, such as 'you are here' location maps in museums and even cities.
If you've never seen this kind of thing, here's an example from 2008 ... although MIT was prototyping this kind of thing in the Put that There project in 1979. This is G-Speak from Oblong Industries.
Touch screens go back to the light pen interfaces of early computing. They could be easy to implement (you could even get one for the 8-bit BBC Micro in the 1980s) and easy to program. Detecting a finger touching a screen is more difficult. Early examples used infrared beams shooting across the screen from the surrounding bezel. What we now see relies on electronics detecting the presence of a finger on the display ... the so-called touch current ... using a conductive but transparent layer.
There's an interesting story on Wired UK at the moment, GeekDad's daughter reimagines interactive TV, where the writer's 16 month-old daughter really likes the touch interface on her (yes her) iPad. She's a fan of CBeebies In the Night Garden and one evening tried to drag a character from the iPad screen onto her bed ... and was frustrated when it didn't work.
Here's another telling quote
Our TV screen, fridge door and bathroom mirror are all testament to this, upon which her toddler-sized sticky-fingered smears (or should they be gestures?) give a real insight into the way in which these devices and appliances could instead be more intuitively manipulated.In the metaphorical vehicle in which the family is driving towards the future of interactive technolgy, the kids are sitting in the back shouting 'Are we there yet?'.
Labels:
interface design
Friday, 8 October 2010
Interface design trends
We suppose you are Gadget Show fanatics like us – sorry to those reading this outside the UK. This TV show highlights new and emerging trends in gadgets, tests gadgets across technologies and devises challenges for its presenters using technology. Well we were really interested in a feature on emerging computer interfaces in the game world that will have a ripple effect across computer fields too. It's the use of brain waves to drive computer action. Have you seen this? If not take a look at the TV clip at The Gadget Show, Five TV, and move to about 1 minute in to avoid the advert and intro blurb to get to the heart of the interaction with the Canadian company, 'Interaxon'.
This brain-power trend was also featured in CES (Consumer Electronics Show) 2009 and is available via YouTube at johnnyholland.org
It seems that finally the reliance on typing, writing and mouse clicking is being challenged in computer interaction. The speech recognition software continues to improve while the touch/slide interface of the iPhone/iPad has been embraced wholeheartedly. It is difficult to keep up with the trends but as it's part of our profession we need to try. The advances in this field of computer interface design may well shape the careers of the future; so get your head around the possibilities and keep your eyes peeled.
One of the most succinct representations of the emerging trends has been captured by Gartner in July 2009 with their prediction graph for interface design. They plot over 30 trends including emotion detection, augmented reality, haptics, public virtual worlds, home health monitoring and digital pens among others. See this chart from New Scientist.
So if you're inspired by these, why not consider a training break in New York, 15-17 November for the Future of Web Design conference. Looking good.
This brain-power trend was also featured in CES (Consumer Electronics Show) 2009 and is available via YouTube at johnnyholland.org
It seems that finally the reliance on typing, writing and mouse clicking is being challenged in computer interaction. The speech recognition software continues to improve while the touch/slide interface of the iPhone/iPad has been embraced wholeheartedly. It is difficult to keep up with the trends but as it's part of our profession we need to try. The advances in this field of computer interface design may well shape the careers of the future; so get your head around the possibilities and keep your eyes peeled.
One of the most succinct representations of the emerging trends has been captured by Gartner in July 2009 with their prediction graph for interface design. They plot over 30 trends including emotion detection, augmented reality, haptics, public virtual worlds, home health monitoring and digital pens among others. See this chart from New Scientist.
So if you're inspired by these, why not consider a training break in New York, 15-17 November for the Future of Web Design conference. Looking good.
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